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Zoltan Korcsok
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Hungary

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April 2003

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13 October 2009

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Looking at Hellfire Widow in a low perspective
Modo, Photoshop, ZBrush
July 2007


   
It was made for the Hellfire Widow Contest organized by Subdivisonmodeling.com. (I. Place) Base models were made with Modo, it was sculpted with ZBrush and was textured with Modo-Photoshop-ZBrush.
My original idea was to model an anatomically correct spider (as far as possible) and to render a photorealistic picture from it.
The base mesh was made with box modeling, and the sculpting was done with Pixologic ZBrush. There are nine maps on the spider mesh: diffuse, diffuse amount, specular amount, specular color, displacement, bump, subsurface amount, subsurface color, transparent amount. The fur was made with meshpaint in Modo.

 
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